He narrates this over the closing credits, as well as claiming that he has stockpiles of food and water for thousands of people. Am I just trying to escape? Is there a stash of gold behind that door? A cache of food or weapons or medicine? Is Jack's family on the other side of that door? Are there survivors trapped inside? Why are we risking our life to assemble a Martian superweapon?! Maybe Jack mumbled some throw-away line to himself about what he's trying to do early in the game, but if so, I completely missed it.Īt the risk of spoiling the game (it's not much of a spoiler considering that it's the primary motivation of the protagonist), Jack is simply trying to break open the bunker door so that he can convert it into a shelter for other human survivors. Because Jack's motivation is never explained to the player, the whole proceeding feels pointless. which the game doesn't bother to explain until the end credits have literally started rolling. Jack is putting together a salvaged Martian heat ray in order to, presumably, blow up a reinforced door for. Not only does Darker Skies lack an NPC companion character, but it also lacks any kind of clear motivation for the one playable character. If you played The Last of Us, and you thought the best thing to emulate is the crafting system, then I feel like maybe you missed the point. That's where the heart and soul of that game was. The only thing missing is the tag-along NPC child character - which is a big problem because the interactions between the two characters is a huge part of what makes The Last of Us a great game. The character can use X-ray vision to detect enemies through walls, but only if they are moving. There's even areas of the map that are overgrown with red Martian tendrils, similar to the spore-infested areas of The Last of Us, except this time around, the character doesn't need a gas mask to get through. The protagonist has an X-Ray "focus" vision, he scavenges random supplies in order to craft consumables supplies, and most encounters with enemies are intended to be dealt with by various throwable tools. It absolutely would not be a total knock off of The Last of Us, right down to having infected zombie humans.Īnd when I say this is a knock off of The Last of Us, I'm not just talking about the presence of Clicker-like zombies. My expectation for a video game adaptation of The War of the Worlds would either be some kind of survival horror game about surviving against Martians who survived exposure to Earth's microbes, or an action shooter about humans counter-attacking the Martians on Mars, or something akin to XCOM. With all the potential of the source material, Steel Arts had to go with a zombie game?! The War of the Worlds is a classic sci-fi novel about a Martian invasion of Earth. As soon as I saw the first enemy, a zombie shambling around just like a Clicker from The Last of Us, my heart sank. I didn't have high hopes for this budget indie title, but I was curious what a game developer would even do with a property like War of the Worlds. Wells' classic novel The War of the Worlds,īut the visual and sound design is clearly pulled from the 2004 Steven Spielberg movie starring Tom Cruise. Wells' classic sci-fi novel The War of the World, called Darker Skies.ĭarker Skies takes place during the aftermath of H.G. shall we say "less high profile" games that piqued my interest, including the World War II shooter Hell Let Loose and a little indie game that claimed to be a sequel to H.G. You know, the Demon's Souls remake, Miles Morales, and Returnal. When I booted up my PS5 for the first time and signed into the PSN, I immediately downloaded a few of the must-have games. Post-apocalyptic sci-fi 3rd-person survival shooter ( < indicates platform I played for review) Nintendo Switch (via Nintendo Shop digital download). XBox Series S | X (via XBox Live digital download), PlayStation 5 < (via PSN digital download),
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